WEIRD WEST MULTIPLAYER HOW TO
WEIRD WEST MULTIPLAYER FREE
Once you choose to free the spirit the ritual will begin.Īfter a short cutscene, you will receive the Friend for Life! badge from the Bloodstained Soul, which was freed from eternal imprisonment.Īlthough this means that this spirit will become your ally, the Oneirisit will try to tell you that you may still regret the decision in the future. The Oneirist will be expecting you there with a similar dialogue taking place as before, asking you whether you want to free or destroy the spirit. Once you have all seven Dreamer's Vervain, you need to travel to the Ritual Site indicated by the question mark on your map to continue Crime and Punishment.
Such quests like " A Glow Among the Trees" involve killing Wraiths, which guarantees you at least a few of those flowers. You will have to fight them and pick up Dreamer's Vervain that look like blue flowers from their ashes. Search the southern part of the Castillo Desert, as that's where Wraiths tend to appear. These enemies generate randomly across the map, but you can identify them by a cloud of blue magic. The only places where you can find Dreamer's Vervain are the areas infested with Wraiths. The Oneirist will ask you to collect seven Dreamer's Vervain to continue Crime and Punishment, an ingredient required for the ritual that will either free or destroy the spirit in the statuette.
You will find the results of both options below. The Oneirist will also strongly advice you to destroy it, as the consequences for releasing it may be harmful for your character later on in the game. In either case, am Oneirist will offer you two options: You may also find several Oneirists randomly on the map, but it is much easier to travel to the temple and speak to one of them. There is only one NPC in Weird West who can help you free the spirit entrapped in the statuette you're tasked with helping in Crime and Punishment: an Oneirist.Īn Oneirist can be found at the Somnolence temple (see the map above for exact location), located in the Castillo Desert found in the southeastern part of the world map. Once you've discovered the Cursed Statuette, you can start Crime and Punishment and will be asked to free the spirit within the statuette. Any underground locations, including mines.Places with crashed or overturned wagons.Places where vultures gather around dead bodies.However, there are a few places where you have higher chances of finding the statuette, and they are: Since Crime and Punishment is a random encounter quest, there is no fixed location where you can find the Cursed Statuette to start the quest. How to Complete Crime and Punishment in Weird West Find the Cursed Statuette You will learn how to find an Oneirist, how to collect Dreamer's Vervain, and which decision is right in the end of the quest. Immersive Sim: Weird West supports different styles of play in a simulated sandbox world where characters, factions, and even places react to a player's decisions.Our guide will provide you with all the necessary tips on how to complete the Crime and Punishment quest in Weird West. Intertwined Destinies: Discover the world through origin stories of different characters, moving from one character's journey to the next until all converge in a final chapter.īespoke Experience: Each playthrough is unique as the game tailors the story to the player's actions and past choices for an ideal dramatic arc.
Weird West: Dark Fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures, each playing with their own rules and their own peculiar motives. Form a posse or venture forth alone into an otherworldly confines of the Weird West and make each legend your own.
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Each journey is unique and tailored to the actions taken - a series of high stakes adventures where everything counts and the world reacts to the choices you make. Journey through the story of a group of atypical heroes, written into legend by the decisions you make in an unforgiving land. Discover a dark fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures.